Serious about play

For twenty years, I've been building websites, games, curriculums, live visuals, and companies, along with the workflows and teams behind them. I lead engineering at BUCK Games, I co-founded Vibralizer, and I was the Chief Content Officer at Treehouse.

Ladder Lad key art: a small hero climbs a yellow ladder above the logo

Ladder Lad

2027 · Lead Developer, BUCK Games

A precision platformer with no jump button. Climb, wobble, and bounce your way to new heights in a 100% ladder-themed world.

BUCK GamesAntfood
A Ladder Lad level with ladders against a blue castle
The Ladder Lad team in matching shirts at the PAX West booth
Showing Ladder Lad at PAX West 2026
Android Jones's Iceland Eclipse poster: a snowy peak under a pink sky

Iceland Eclipse Festival

2026 · Immersive Experience Design

We built a nightclub at the edge of the earth and created its visuals live using our software, Vibralizer. We also brought the Android Jones festival poster to life with animation and audio reactivity.

The booth in the nightclub at Iceland Eclipse, with visuals across the ceilingMountains under low clouds in Iceland, with a small church on the plain
A kaleidoscope Vibe in orange, blue and gold

Vibralizer

2026 · Co-founder, with Kate Snyder, PhD

A music visualizer for anything that plays sound, rendered in real-time with no AI generated imagery. We handcraft every visual and we design tools that let a team of two ship fast.

Vibralizer
A chrome waveform sculpture rising from still water
Kid Cosmo on the PX-1 handheld, with Chris texting beside the game
Fans holding up The Electric State shirts at the AGBO studio, with the team up front
Meeting fans at the AGBO studio in LA

The Electric State: Kid Cosmo

2025 · Lead Developer, BUCK Games

The mobile prequel to the film from AGBO & Netflix starring Millie Bobby Brown and Chris Pratt. You play Kid Cosmo: Martian Marooner on a retro handheld called the PX-1, while Michelle and Chris's story unfolds around it.

NetflixAGBOBUCK GamesAntfood
Two kids play a handheld as Kid Cosmo appears over a city
Fans holding up The Electric State shirts at the AGBO studio, with the team up front
Meeting fans at the AGBO studio in LA
Let's! Revolution! key art: the heroes stand before a towering castle

Let's! Revolution!

2023 · Lead Developer, BUCK Games

BUCK Games' first original game is a colorful roguelite puzzle mashup about stopping a narcissistic King from ruining your world.

BUCK GamesAntfood
A Let's! Revolution! board in the desert
The Let's! Revolution! team holding the game's poster at The MIX
The team at The MIX in San Francisco, 2023.

2019Joined BUCK.

A hand holds up an iPhone showing a tiny Find the Mustache world in the room

Find the Mustache

2018 · Co-founder of Lightbulb Labs

One of the very first augmented reality games for iPhone. Spin a tiny world floating in your room and hunt down every mustache hidden in it.

Lightbulb Labs
A windmill village on a floating cube, with 7 mustaches left to findA castle on a floating cube in front of a bookshelf, with 5 mustaches left to findA cube world with a Ferris wheel floating in a living room, with 9 mustaches left to find
The Cube Conquest level select on a Merge Cube held in two hands

Cube Conquest

2017 · Co-founder of Lightbulb Labs, for Merge Cube

A six-sided tower defense game you can hold in your hand. Cube Conquest was a launch title for the Merge Cube, an augmented reality toy sold in retail stores like Target and Walmart.

Lightbulb LabsMerge
Towers and alien bugs on the faces of the cube in Cube ConquestAlien bugs attack the cube in a burst of fire
A sunken plane on the sea floor, caught in a searchlight in Neptune Flux

Neptune Flux

2016 · Founder, Zoxide Games

A solo-developed deep sea adventure game filled with mystery and haunting beauty. It was among the first titles for PlayStation VR.

Zoxide Games
An underwater base glowing on the sea floor in Neptune FluxMe testing in an Oculus DK1 headset
Me teaching a Treehouse course on camera

Treehouse

2010 to 2019 · Teacher and Chief Content Officer

I spent a decade helping students learn how to code and unlock new career paths. At Treehouse, I scaled our content production team and taught courses on accessibility, web development, games, and VR.

Treehouse
The Treehouse team on red brick steps in downtown Portland

As seen in

2010Joined Treehouse.

2005 to 2009University of Central Florida, BA in Digital Media.

Nick as a kid at the family computer

Where it started.Creativity is about taking risks, okay?

About

I've spent my career at the intersection of art, technology, and people. I am passionate about building the teams and tools that make impossible ideas into reality.

When I'm not coding, I enjoy cats, Muay Thai, and cocktails, but never at the same time.

Based in Nashville, Tennessee

Say hello.

nick@nickpettit.com